What is Predicted Points (pP) in Fantasy Football?

If you have ever captained a striker because he scored last week, only to watch him blank, you have already felt the core problem in fantasy football: past points are a poor guide to future points. Expected Points, usually written as xP, is the metric built to fix that. It estimates how many points a player is likely to score in an upcoming match, based on the underlying chances he creates and concedes rather than the goals that happened to go in last time.

This guide explains what xP is, how it is built, and how to use it for the two decisions that move your rank most: transfers and captaincy.

What does expected points actually mean?

xP is a forward-looking projection. Instead of asking "how many points did this player score?", it asks "how many points should a player like this, in this fixture, in this role, be expected to score?" It is a weighted average across every realistic outcome of the match: the games where he scores twice, the games where he blanks, the games where he is subbed at 60 minutes.

Because it averages over many scenarios, a single xP number bakes in probability. A player with an xP of 5.5 is not predicted to score exactly 5.5 points; he is predicted to land somewhere in a range, with 5.5 as the most reasonable central estimate.

How xP is built

A good xP model is assembled from a handful of underlying components, each predicted separately and then converted into fantasy points using the relevant game's scoring rules.

Expected goals (xG)

Every shot a player takes has a probability of becoming a goal, based on distance, angle, body part and the type of chance. Add those probabilities up and you get expected goals. A player who consistently gets into high-quality positions will have a high xG even through a cold streak, which tells you the goals are coming.

Expected assists (xA)

The same logic applies to the player making the pass. Expected assists measure the quality of the chances a player creates for teammates. A creative midfielder can have a strong xA even with one assist on the board, signalling underlying output that the points haven't caught up to yet.

Projected minutes

None of the above matters if a player doesn't play. Projected minutes scale everything: a rotation risk who is likely to play 60 minutes carries far less xP than a nailed-on starter with identical attacking numbers. Minutes also drive appearance points and the chance of earning defensive returns.

Clean-sheet probability

For defenders and goalkeepers, the biggest single points driver is the clean sheet. Clean-sheet probability comes from how likely the player's team is to concede, which is best estimated from match odds and the opponent's attacking strength rather than from reputation.

The model combines these pieces, applies the scoring system of the specific game (FPL, UCL Fantasy, World Cup Fantasy and so on all reward things differently), and outputs a single xP per player per match. You can see this in action on our World Cup player picks tool, where every player carries an xP value for upcoming matches.

Why xP beats last week's points

Points are noisy. A defender can keep a clean sheet, head in a corner and pick up three bonus for a 12-point haul, then return one point the following week without doing anything differently. The underlying performance barely changed; only the variance did.

xP strips out that noise by valuing the process, not the single outcome. Over a season, players regress toward their underlying numbers, so the manager who buys on xP is consistently a step ahead of the manager who chases last week's score. xP is also explicitly fixture-aware: a striker's xP drops when he faces an elite defence and rises against a leaky one, something a raw points total can never tell you in advance.

How to use xP for transfers

For transfers, never look at a single match in isolation. Look at xP across the next several fixtures. A player with a great one-off matchup but a brutal run afterwards is a short-term punt, not an investment.

Our optimal teams calculator does this maths for you, building the squad with the highest combined xP within the budget and squad rules.

How to use xP for captaincy

Captaincy doubles a player's points, so it doubles his xP too. The simplest rule is to captain the player with the highest xP for the round, because over many weeks that decision will out-score any hunch. The nuance is risk: two players can share the same xP, but one earns it through a reliable floor (minutes, penalties, a strong team) while the other relies on a single explosive outcome. Chasing rank late in a season can justify the higher-ceiling pick even at equal xP.

FAQ

Is xP the same as xG?

No. xG measures the quality of shots only. xP is broader: it converts xG, xA, minutes, clean-sheet odds and every other scoring source into expected fantasy points for a specific game's rules.

Does a high xP guarantee a haul?

No. xP is a probability-weighted average. A high xP means the odds are in your favour over many weeks, not that any single match is guaranteed to deliver.

Where can I see xP for my players?

TheFantasyTool publishes xP for every relevant fantasy game. For the current cycle, start at the World Cup Fantasy hub and the player picks page.

This guide was written by TheFantasyTool.